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Sweet Home 3d- Free and Compatible
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Coordinating Member - Needs a coordinator
Committee Members - Josh A.(Eggsworth), JCO, Brad Johnson

This committee is responsible for bringing out the possibilities of how beautiful Atlas can be while integrating state of the art technology creating the most advanced city ever conceived.
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TOPIC: Sweet Home 3d- Free and Compatible

Sweet Home 3d- Free and Compatible 2 years, 3 months ago #866

  • JoshStrobl
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Alrighty guys, Google Sketchup does not work with WINE, especially Sketchup 7.
I went out searching for a open source, free, 3d interior and exterior designing application, in which you are able to design it in 2 dimensions and preview in 3d, and also design in 3d.

The software is called Sweet Home 3d, and frankly I agree with the name. Its Windows, Linux and Mac compatible

Pages:
Home
Gallery/Screenshots
Download Area

No, the Linux version is not a .deb package, its a tar.gz and you simply run the script. Its much easier that way anyways, since you then are able to keep track of the files more easily.
"We must become the change we want to see in the world"~ Mahatma Ghandi

Re:Sweet Home 3d- Free and Compatible 2 years, 3 months ago #868

Remember to keep a futuristic twist on the design.

we cannot fully realize the futuristic entirety of Jacque Fresco's "The Venus Project" but we want to incorporate as much as we can, so houses wont necessarily look like the ones of today.

Re:Sweet Home 3d- Free and Compatible 2 years, 3 months ago #870

  • ChaseD702
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I think that living structures shouldn't be TOO extreme in this transitional city. I know it looks awesome, I'd love to live in something like his designs. It's just that, at this time, we need to consider three main points for our residential structures.

Cost- the taller they are, the more futuristic they are, the more extravagant the more expensive. I think costs should be concentrated on interior technology (computer/networking systems, automation, etc.)

Efficiency- of course, the idea is to have them self sustaining. They should collect energy, water and possibly (at least in many) have some sort of aquaponic design to make people aware and responsible for their eating habits.

Size- we will probably be on a limited plot of land so we will have to coincide together closely. It will have to be multi-storied, but anything resembling too closely to the skyscraper designs frequenting RBE will add a lot of cost per square foot, without adding efficiency and waste a lot of space. At least the designs with separate outcroppings of living quarters (sorry Brad). Above and to the sides is a lot of space wasted. It can, of course, be put to good use with solar panels, green roofs and other ideas. But once again, these structures and the support necessary will greatly add to the expenditure of the building.

I urge everyone to think in the simplicity of a 3-5 story motel-like structure, but with creative twists and compounding every ounce of green tech possible. It just seems a little more realistic as a transitional city without taking years to build something too gaudy.
"A Dream you dream Alone, is a Dream you dream Alone; But a Dream you dream Together becomes Reality." Raul Seixas

Re:Sweet Home 3d- Free and Compatible 2 years, 3 months ago #877

  • JoshStrobl
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Sweet Home 3d has many models that you can use to give a more technology and futuristic approach to the interior, and a modern slick look to the exterior. You can also change where you are looking at the building and in a way "see it through somebody elses eyes". You can also make multiple story complexes, so this would be perfect for a "all in one" package for domiciles, being able to see the core of the building and also the houses themselves.
"We must become the change we want to see in the world"~ Mahatma Ghandi

Re:Sweet Home 3d- Free and Compatible 2 years, 3 months ago #878

ChaseD702 wrote:
I think that living structures shouldn't be TOO extreme in this transitional city. I know it looks awesome, I'd love to live in something like his designs. It's just that, at this time, we need to consider three main points for our residential structures.

Cost- the taller they are, the more futuristic they are, the more extravagant the more expensive. I think costs should be concentrated on interior technology (computer/networking systems, automation, etc.)

Efficiency- of course, the idea is to have them self sustaining. They should collect energy, water and possibly (at least in many) have some sort of aquaponic design to make people aware and responsible for their eating habits.

Size- we will probably be on a limited plot of land so we will have to coincide together closely. It will have to be multi-storied, but anything resembling too closely to the skyscraper designs frequenting RBE will add a lot of cost per square foot, without adding efficiency and waste a lot of space. At least the designs with separate outcroppings of living quarters (sorry Brad). Above and to the sides is a lot of space wasted. It can, of course, be put to good use with solar panels, green roofs and other ideas. But once again, these structures and the support necessary will greatly add to the expenditure of the building.

I urge everyone to think in the simplicity of a 3-5 story motel-like structure, but with creative twists and compounding every ounce of green tech possible. It just seems a little more realistic as a transitional city without taking years to build something too gaudy.


There's no need to be sorry, my designs are mainly concepts. I'll work to see if I can create something like you've mentioned while still keeping my other concepts on file, because one day you never know, we may be ready to implement it.

So yes I'll work on some space savers.
"Those that follow the illusion of power will always strive to become corrupt, those that follow the power of the illusion will always strive to become balanced." ~ Me.

Re:Sweet Home 3d- Free and Compatible 2 years, 3 months ago #879

ChaseD702 wrote:
I think that living structures shouldn't be TOO extreme in this transitional city. I know it looks awesome, I'd love to live in something like his designs. It's just that, at this time, we need to consider three main points for our residential structures.

Cost- the taller they are, the more futuristic they are, the more extravagant the more expensive. I think costs should be concentrated on interior technology (computer/networking systems, automation, etc.)

Efficiency- of course, the idea is to have them self sustaining. They should collect energy, water and possibly (at least in many) have some sort of aquaponic design to make people aware and responsible for their eating habits.

Size- we will probably be on a limited plot of land so we will have to coincide together closely. It will have to be multi-storied, but anything resembling too closely to the skyscraper designs frequenting RBE will add a lot of cost per square foot, without adding efficiency and waste a lot of space. At least the designs with separate outcroppings of living quarters (sorry Brad). Above and to the sides is a lot of space wasted. It can, of course, be put to good use with solar panels, green roofs and other ideas. But once again, these structures and the support necessary will greatly add to the expenditure of the building.

I urge everyone to think in the simplicity of a 3-5 story motel-like structure, but with creative twists and compounding every ounce of green tech possible. It just seems a little more realistic as a transitional city without taking years to build something too gaudy.


I'm working on a couple of other models right now that are space savers. We want to be careful not to make the living quarters too small though as "looking cramped" would really make the city look bad. I think it's more about using the space wisely. If we're looking for a city to fit about 2,000-3,000 people, I honestly really see a circular city as the best form of design for it. Any other form of design is just going to take too much time attempting position everything properly. Of course the central core can look a little different, but a circular city would be the best idea for time saving. And I know Rob, you may want to avoid that, but I really think it's the best choice for the limited space we'll have. A lot of my designs I've been doing are somewhat similar to the Venus Project, but they require a little more space. So having a wise-positioned circular city I think is our best choice to go with here.
"Those that follow the illusion of power will always strive to become corrupt, those that follow the power of the illusion will always strive to become balanced." ~ Me.
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