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Wiki need of Conceptualization Team!
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Coordinating Member - Needs a coordinator
Committee Members - Josh A.(Eggsworth), JCO, Brad Johnson

This committee is responsible for bringing out the possibilities of how beautiful Atlas can be while integrating state of the art technology creating the most advanced city ever conceived.
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TOPIC: Wiki need of Conceptualization Team!

Wiki need of Conceptualization Team! 2 years, 1 month ago #2163

www.atlasinitiativegroup.org/wiki/doku.php?id=agricultural_towers

This page needs a conceptualized design of a vertical farming grow tower.

It also needs an architectural design, but that will need to be very technical and I do not believe anyone in this group currently has the expertise to design such a work.


If anyone could produce a conceptualized design for one of these towers which does not break copyright laws, that would be fantastic. (This means dont grab the picture of another companies/persons grow tower)

Thanks

Re:Wiki need of Conceptualization Team! 1 year, 12 months ago #2492

  • prometheuspan
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yes, and again, i can do that and have done it. you can peruse my designs that are over on Joshes wiki or we can start fresh, why don't you give me exacting dimensions an a good description to start?

Re:Wiki need of Conceptualization Team! 1 year, 12 months ago #2493

Well, my conceptualized idea could be a tower, maybe 7 or 8 stories tall, rectangular like a jenga tower. the walls would be made of pretty much glass windows allowing maximum sunlight to the plants. grow lights would be used inside to increase yield.
see this picture: www.cyberarchi.com/images/articles/1912_03_z.jpg

Another idea could be a more warehouse style building. it would be more akin to a storage facility however this warehouse would house large pools of vegetables.
See this video:

Re:Wiki need of Conceptualization Team! 1 year, 12 months ago #2494

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okay. So you want a tower, 8 stories tall. No word for width or length,
but i can vaguely assume those are 3 meter stories and the building is thus
24 meters tall. Add a water basement and make it 6 meters deep.

Try to imagine that you have autocad open. How tall it is is based on how much distance there is between stories. Maybe you want a 4 meter story.
Or maybe you want 2 meter stories in some places and 4 meter stories in others.

Get specific.

I have your whole city plan in autocad now. Where'd you get those building
designs and do you really want those buildings or just ones those sizes?

feel me? autocads open on my desktop...
atlascity2.jpg
Last Edit: 1 year, 12 months ago by prometheuspan.

Re:Wiki need of Conceptualization Team! 1 year, 12 months ago #2495

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atlascity4.jpg

Re:Wiki need of Conceptualization Team! 1 year, 12 months ago #2496

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atlascity5.jpg


side view of an eight story building...
Last Edit: 1 year, 12 months ago by prometheuspan.

Re:Wiki need of Conceptualization Team! 1 year, 12 months ago #2497

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atlascity6.jpg


side and perspective of model...
Last Edit: 1 year, 12 months ago by prometheuspan.

Re:Wiki need of Conceptualization Team! 1 year, 12 months ago #2498

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Actually Prometheus, that image a couple up of the city layout isn't even the final one, that was just an idea. You should try to hammer out with conceptualization on how the city will be laid out before you start designing.
"We must become the change we want to see in the world"~ Mahatma Ghandi

Re:Wiki need of Conceptualization Team! 1 year, 12 months ago #2499

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yes.
well.

i am willing to do concept art but i want to get down to brass tacks very soon.

For lay out that means that either you guys start or i can back at my old start up.

The thing is, the place i want to be as one part of me is just drawing.
I'm not really that personally MOTIVATED to write 50 textbooks.

But draw 50 buildings? Heck, i have that done already its how i spend my time
for fun.

It would be nice to be drawing a city with folks. Immediately.
Its trippy how much i know and yet how much i know it take a second for that
to catch with other people realizing what i can do for them.

versus some people who get all into contests in their own mind or whateva.

The important thing to do is to make the point; I'm here to draw.
So that puts some new onus on you guys to pull it together on the draw
what side.

I figure either way i will be drawing.

lol.

It would be nice to have a zone of people who "get it" to connect with
over designing and whatnot even if i was the main drawer for now.
Additionally we can import to sketchup and whatnot so others can get involved easily quickly with the models.

Lets design a whole city. Whats the hold up?
lol

EDIT

Also..

Thats not a city, thats the downtown public works zone, the office space central of the city as usually done like "capital building" and "City Hall"
and etc. Its a corner of the city, fer sure, which this model focuses on.

The easiest way in my mind to collaborate at first will just be to chart all of the ideas as city "blocks". lol

That one is el neato but its not the industrial nor agricultural center.
18houses7.jpg
Last Edit: 1 year, 12 months ago by prometheuspan.

Re:Wiki need of Conceptualization Team! 1 year, 12 months ago #2510

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I recommend you review the following posts:

Atlas City - Single Living Apartments
Visitors Center

I would also recommend you review the multiple design layouts members have proposed, such as the Spiral, Web and Circular design. Also, our city will not be like the depictions of Jacque Fresco, Atlas City (v1.0) will be only for proof of concept. The city will be built out of the need for functionality, not necessarily being pretty. Atlas City is different. It will have many structures that Jacque's city won't have, such as a Visitors Center and Spiritual Centers.

We do not plan on moving forward on this project until we get multiple committees running and the ACP Manual having clear, thought-out instructions.

As far as a work zone, I'm not sure what you mean. Atlas City would exactly have human labor, except for a small time, however office spaces won't be necessary. Most factories and nearly all our systems will be automated.

Also, we won't have a city hall or a particular person running the city. We will first have the Oversight Committee review the actions and make proper decisions in the construction of the city, until in Atlas City v2.0 is revealed. In the center of the city, without doubt, will be a mix between a hospital and education center. Second layer will most likely be a mix between factories, the Spiritual Center and Recreation center. Third layer will most likely be residential sector and small parks.

Before you begin any more conceptualizations, it would be in the best interest of Atlas if you consult with the rest of the conceptualization team in hammering out an official layout.
"We must become the change we want to see in the world"~ Mahatma Ghandi

Re:Wiki need of Conceptualization Team! 1 year, 12 months ago #2578

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JoshStrobl wrote:
I recommend you review the following posts:

Atlas City - Single Living Apartments
Visitors Center

okay..done that..



I would also recommend you review the multiple design layouts members have proposed, such as the Spiral, Web and Circular design.


where? I think concentric circles are the best use of space, but you can
work in a spiral and a web...overlaid on the circles?




Also, our city will not be like the depictions of Jacque Fresco, Atlas City (v1.0) will be only for proof of concept.


You know, I haven't really looked at his design aside from the images.
Are there any specifics? I don't know too much about it, but it seems
to me that the main problem is that its vague and giant sized, not proof
of concept sized.



The city will be built out of the need for functionality, not necessarily being pretty.


Yes, as an architect i can appreciate the difference. Also...with paolo soleris comical art designs..those things have next to zero functionality
and would cost trillions to build..lol

I'm well aware of the difference and I design realistic buildings, "pretty"
comes after that.



Atlas City is different. It will have many structures that Jacque's city won't have, such as a Visitors Center and Spiritual Centers.


Okay.


We do not plan on moving forward on this project until we get multiple committees running and the ACP Manual having clear, thought-out instructions.


I can help with some of that stuff prolly.


As far as a work zone, I'm not sure what you mean.


A careful reading was "public works zone" which is what they call
the government office buildings that they mostly don't work in.


Atlas City would exactly have human labor, except for a small time, however office spaces won't be necessary.


I'd say you can eliminate most middle management type jobs but that in the
end office space will in fact be required.




Most factories and nearly all our systems will be automated.


Barring some new AI, that still requires human oversight.


Also, we won't have a city hall or a particular person running the city.


You will have a city hall one way or the other, if you don't build one some
other space will end up used for that purpose.


We will first have the Oversight Committee review the actions and make proper decisions in the construction of the city, until in Atlas City v2.0 is revealed. In the center of the city, without doubt, will be a mix between a hospital and education center. Second layer will most likely be a mix between factories, the Spiritual Center and Recreation center. Third layer will most likely be residential sector and small parks.


Thats prolly not realistic ergonomic organization. You want the geothermal
power station and water park in the center, surrounded by the most public and populated "downtown" type buildings, with central layers being more for
dense inhabitation and outer layers being for agriculture and industry,
with the middle layers being parks and recreation.


Before you begin any more conceptualizations, it would be in the best interest of Atlas if you consult with the rest of the conceptualization team in hammering out an official layout.


I am doing that and thats the pass I made. The answers didn't come and so it would seem that I have determined that you guys aren't ready. Rather than twiddle thumbs I'm going to design a whole city. Once I have finished the demonstration of how that goes, and have a city designed, we can start over and I'm sure the second pass around It will be a lot easier and you guys will have caught up to having a city plan and etc.

The most important thing to do is get the energy moving and get people excited and participating. Thats not always the form of right action which
is most obvious to the work planner or etc.

The actual state of things here is that I'd wait two weeks for us to settle
on a city plan. And thats if it happened quickly.
Nobody really knows how to proceed or what the work really is. I need to teach you guys how this is done, thats round one. Then round two you will be ready.

Re:Wiki need of Conceptualization Team! 1 year, 11 months ago #2659

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