builders, or the scalar paradox.
For instance.
Windmills. too small a windmill and the energy you get is neglible.
Big big windmill gets enough energy to offset costs. So everybody wants BIG
windmills, not small ones, for reasons some people might miss lacking some
engineering understanding.
For instance. Geothermal power. Installation costs equal to putting in an oil well and much less than nuclear power. BUT; same thing. In even more
exotic scalar detail. The larger you go, the more yield you can get per installation cost investment.
1 million dollars gets you a geothermal power station comparable to that
100 thousand dollar windmill farm.
But ten million dollars gets you a geothermal power station comparable to a small nuclear power station,
And a hundred million gets you a geothermal power station comparable to
the most powerful nuclear reactors on earth.
For instance;
High rise and high density building or systemic stacking or vertical stacking.
Its too expensive to be feasible early on in a growth experience. But inversely, the higher(and lower) you go, the better your long term investments are for your civilization and the higher returns you get for organization of your city. It costs more; but the investment returns are organizational power multiply exponentially.
In each case the obvious answer does exist.
Always make the big windmill. Start with just one.
Use solar for the very small and portable electrical uses.
Build up between solar and wind until you can afford geothermal.
Start your building of a new city as a total new civilization and realize its capital and building power are relevant to the size it already is.
Growth must happen along an elastic stretch bellcurve.
So stage zero is the internet,
stage 1 is a seed village with 3- 5 story tall buildings,
stage 2 is 10-25 story tall buildings,
and stage 3 takes us into the realm of the truly ultra tall.
This tower. You only build just one until you need another one, and that won't be for a while.